Glue and decals are moved to PointTools Can glue selected objects to a source surface. When V (vertices) option is checked all vertices from each object will glue to surface. Is useful for road decals. Gmaterial Tool page
Category: 3dsmax
Trakmaker PRO 0.85 for max
New version of Trakmaker PRO 0.85 for max Fixed “crosslines space Distribution” function. Cambers now align to perpendicualr of curve tangent. Can import full AIW (pitlane and corridors) Can create track form AIW. Download Here
spline Trackmaker pro for 3ds max
Get Last version and instructions here Track Maker pro 0.85c + Fix Cambers in close splines + Fix bugs + Add Smooth Bezier knots function. + Remove spline Align tool. Hybrid Align points now is in PointsTools script. Trackmaker 0.84 fix mapping V coords Full options Create Track | Edit Track | Vertex… Continue reading spline Trackmaker pro for 3ds max
Import CSV and import Geo (kml, GPX) to 3ds MAX
Importing data to 3ds max is fundamental to try to reproduce the real world in3d environment. I made two scripts spline CSV IO (Import/Export) and Import Geo. Install: Copy files to <MAXdir>/scripts/startup Use: go to “utilities” tab (hammer) –> MAXscripts->Utilities IMPORT GEO This script import Geographic coordinates (longitude,latitude and Altitude). The coordinates are decimal format… Continue reading Import CSV and import Geo (kml, GPX) to 3ds MAX
MaxScript “Random Vertice Painter” for 3ds MAX
This script can paint the “Vertex Colors” randomly. Version 1.1 Install: This is a Macro script just drag and drop in viewport and go to “customize user interface” and look in “Category:MMtools” Description and method of use: “Selected Colors” It uses two colors as a reference for random values. ( Min and Max) Click in… Continue reading MaxScript “Random Vertice Painter” for 3ds MAX
testing my points cloud import script to 3ds max
Testing points cloud import script to 3ds max.
Light tests in rfactor2
My last test in rfactor2. I use my script to correct the smooth groups and change same specular and normal maps.
GmotorDX script for 3ds max
I made some shaders with ShaderFX. I tried to reproduce the same shaders of rFactor2. I’ve done the most basic (Specular map T1 mul t2 add t3, Bump). Picture is an attempt by the new Shader “blended grass infield.” I think it’s like, now supports the Alpha vertex. Lack the alpha mask. But can paint… Continue reading GmotorDX script for 3ds max
3dsMAX DirectX materials
New advances in my script Gmotor DX. Can read the textures and type of shader of gmotor material and paste to the corresponding DXmaterial (Fx file)! in English, when finished you can see the visual effect as in the game without exporting. Will allow to make adjustments quicker in textures, scales etc. Shaders ready: T1… Continue reading 3dsMAX DirectX materials