Gmaterialtool 1.8

Glue and decals  are moved to PointTools Can glue  selected objects to a source surface. When  V (vertices) option is  checked all vertices  from each object will  glue  to surface. Is  useful for road decals.   Gmaterial Tool page

Trakmaker PRO 0.85 for max

New version of Trakmaker PRO 0.85 for max Fixed  “crosslines space Distribution” function. Cambers now  align to perpendicualr of curve tangent. Can import full  AIW (pitlane and corridors) Can create track form AIW. Download Here

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Import CSV and import Geo (kml, GPX) to 3ds MAX

Importing data to 3ds max is fundamental to try to reproduce the real world in3d environment. I made two scripts spline CSV IO (Import/Export) and Import Geo. Install: Copy files to <MAXdir>/scripts/startup Use: go to “utilities” tab (hammer) –> MAXscripts->Utilities IMPORT GEO This script import  Geographic coordinates  (longitude,latitude and Altitude). The coordinates are decimal format… Continue reading Import CSV and import Geo (kml, GPX) to 3ds MAX

MaxScript “Random Vertice Painter” for 3ds MAX

This script can paint the “Vertex Colors” randomly. Version 1.1 Install: This is a Macro script just drag and drop in viewport and go to “customize user interface” and look in “Category:MMtools” Description and method of use: “Selected Colors” It uses two colors as a reference for random values. ( Min and Max) Click in… Continue reading MaxScript “Random Vertice Painter” for 3ds MAX

Light tests in rfactor2

My last test  in rfactor2. I  use my script to correct  the smooth groups  and change  same specular and normal maps.  

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GmotorDX script for 3ds max

I made some shaders with ShaderFX. I tried to reproduce the same shaders of rFactor2. I’ve done the most basic (Specular map T1 mul t2 add t3, Bump). Picture is an attempt by the new Shader “blended grass infield.” I think it’s like, now supports the Alpha vertex. Lack the alpha mask. But can paint… Continue reading GmotorDX script for 3ds max

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3dsMAX DirectX materials

New advances in my script Gmotor DX. Can read the textures and type of shader of gmotor material and paste to the corresponding DXmaterial (Fx file)! in English, when finished you can see the visual effect as in the game without exporting. Will allow to make adjustments quicker in textures, scales etc. Shaders ready: T1… Continue reading 3dsMAX DirectX materials

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Categorized as 3D, 3dsmax