license for all my virtual Circuits

license for all my virtual Circuits ========================== All files included in this package are copyrighted by Mario JoAo Sa Morais (MJ-Multimedia.net) Copyright (C) 2015 Mario JoAo Sa Morais (MJ-Multimedia.net). All rights reserved. Any questions about the items below must be send privately (in a polite way) to . 1. Conversion, modification or re-use of any… Continue reading license for all my virtual Circuits

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rfCAMEdit script for 3ds MAX

The rfCAMEdit script is camera creator and editor script for 3ds MAX. 13/08/2014 Open Beta version 0.9 This is a beta version is only for testing purpose. Don’t use in final projects The script is only available for register users of MMtool pack (Trackmaker). Install: Copy RfCAMEdit.mcr and RfCAMEdit.mse to <3ds Max folder>\Scripts\Trackmaker Run once… Continue reading rfCAMEdit script for 3ds MAX

ImportGEO 1.8i

New version of ImportGEO 1.8i +Bugs fixed +Center Offet Can set a center offset  moving a imported  object( kml or  image). First select the object  press “Read old Pos”  move the object  to  the  desire location and press  “Set offset”.  the next  you  import will match the new center. Download

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SplineTrackMaker 1.2d

SplineTrackMaker 1.2d –> Download Page + Road paint lines decals Changed PointTools to MMtool Box + Array Tool + Boolean Tool + Move Pivot Video guides http://www.mj-multimedia.net/soft/tr…ide/videos.php

3DS MAX Modifiers tool

The Modifiers tool is a Macro script to copy/delete  and replace  modifiers from max stack. How to install: 1- Drag and drop  the file  in max window or run the script. 2- Go to Menu ‘Customize‘->‘Customize User Interface‘ Select Group=’Main UI‘ and Category=’MMTools‘ Chose Toolbars or Menus and drag ‘Modifier tool’ to the location you… Continue reading 3DS MAX Modifiers tool

SplineTrackMaker page

New version of SplineTrackmaker 1.0a  and support page. www.mj-multimedia.net/soft/trackmaker    

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PointClouds tools for 3ds MAX

I’m developing a set tools to use point clouds in 3ds max. Currently I am using some functions in C # to speed up the operations.

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Categorized as 3dsmax