This tool can create spLines from objects array. With lines the tool can generate a surface. All array objects need to have same number of vertices (clones). First we need pick one object can be first one of array. Then need to define the Cpoints (Connect points) that will generate the lines (LineID) from vertex… Continue reading MMTools. Create lines from Objects array.
This tool get UV coordinates from source surfaces (mesh) and set to selected objects (destination). The tool will create a Unwrap UVW modifier with UV coordinates from source surfaces.
This tool can place objects along a path line. [Pick line +]: Pick the path line. RMB pick the selected line. [S]: Select Line  Add Clone: When pick the line add a copy. [upd]: Update objects position. [Add sel]: Add selected objects to list. [Del]: Remove selected from list. [Del all]: Remove all objects… Continue reading Path Objects in MMTools
A new help page is available for Random tool. Go to Help page
Is not a good idea put grass/ground and asphalt on same texture. So we create a jagged edge for road and the Alpha channel with a hard edge in grass side and smooth blend in road side. Photoshop work: 3ds MAX work: Create a Spline from track edge and set spline “Interpolation” steps = 0… Continue reading 3ds MAX – how create road edges transitions.
How to create cambers from lines
Spline Trackmaker pro for 3ds max- Terrain tutorial
Before convert points to corners create shape from center edge for mapping. Never delete points from track, just merge (fuse). Another alternative is using Shape Merge (Compound Object).