3dsMAX DirectX materials

New advances in my script Gmotor DX.

Can read the textures and type of shader of gmotor material and paste to the corresponding DXmaterial (Fx file)!

in English, when finished you can see the visual effect as in the game without exporting. Will allow to make adjustments quicker in textures, scales etc.

Shaders ready:
T1 mul T2 add T3, Specular map, T1 mul T2 add t3
Bump map specular T1
Blended Grass infields (Visual vertex Shader).

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