rfCAMEdit script for 3ds MAX

The rfCAMEdit script is camera creator and editor script for 3ds MAX. 13/08/2014 Open Beta version 0.9 This is a beta version is only for testing purpose. Don’t use in final projects The script is only available for register users of MMtool pack (Trackmaker). Install: Copy RfCAMEdit.mcr and RfCAMEdit.mse to <3ds Max folder>\Scripts\Trackmaker Run once… Continue reading rfCAMEdit script for 3ds MAX

SplineTrackMaker 1.2d

SplineTrackMaker 1.2d –> Download Page + Road paint lines decals Changed PointTools to MMtool Box + Array Tool + Boolean Tool + Move Pivot Video guides http://www.mj-multimedia.net/soft/tr…ide/videos.php

BTB XPack import for 3ds MAX

This script can import Objects from BTB Xpack files. To run script just  go to menu MAXscript–> run  and selectd the script. To import objects  need to extract the Xpack file (zip file) .               Downdload V1.0  

Categorized as MaxScript

3DS MAX Modifiers tool

The Modifiers tool is a Macro script to copy/delete  and replace  modifiers from max stack. How to install: 1- Drag and drop  the file  in max window or run the script. 2- Go to Menu ‘Customize‘->‘Customize User Interface‘ Select Group=’Main UI‘ and Category=’MMTools‘ Chose Toolbars or Menus and drag ‘Modifier tool’ to the location you… Continue reading 3DS MAX Modifiers tool

3ds MAX script “PointsTools”

First i want to thanks for the original script  from Alex Sawczuk. The script move selected vertices to a source vertices list. First select vertices to add to list as a source vertices. Can use various objects. Select the vertices you want to move and press “Move selected verts” Last version  PointTools 1.7g  Changed to  MMtools… Continue reading 3ds MAX script “PointsTools”

Gmaterialtool 1.8

Glue and decals  are moved to PointTools Can glue  selected objects to a source surface. When  V (vertices) option is  checked all vertices  from each object will  glue  to surface. Is  useful for road decals.   Gmaterial Tool page

Import CSV and import Geo (kml, GPX) to 3ds MAX

Importing data to 3ds max is fundamental to try to reproduce the real world in3d environment. I made two scripts spline CSV IO (Import/Export) and Import Geo. Install: Copy files to <MAXdir>/scripts/startup Use: go to “utilities” tab (hammer) –> MAXscripts->Utilities IMPORT GEO This script import  Geographic coordinates  (longitude,latitude and Altitude). The coordinates are decimal format… Continue reading Import CSV and import Geo (kml, GPX) to 3ds MAX

MaxScript “Random Vertice Painter” for 3ds MAX

This script can paint the “Vertex Colors” randomly. Version 1.1 Install: This is a Macro script just drag and drop in viewport and go to “customize user interface” and look in “Category:MMtools” Description and method of use: “Selected Colors” It uses two colors as a reference for random values. ( Min and Max) Click in… Continue reading MaxScript “Random Vertice Painter” for 3ds MAX