I made some shaders with ShaderFX. I tried to reproduce the same shaders of rFactor2. I’ve done the most basic (Specular map T1 mul t2 add t3, Bump). Picture is an attempt by the new Shader “blended grass infield.” I think it’s like, now supports the Alpha vertex. Lack the alpha mask. But can paint… Continue reading GmotorDX script for 3ds max
3dsMAX DirectX materials
New advances in my script Gmotor DX. Can read the textures and type of shader of gmotor material and paste to the corresponding DXmaterial (Fx file)! in English, when finished you can see the visual effect as in the game without exporting. Will allow to make adjustments quicker in textures, scales etc. Shaders ready: T1… Continue reading 3dsMAX DirectX materials
Boavista track import from BTB to 3dsMAX
I import my track “Boavista 2011” to 3dsmax. The job was made by my script GMT2importv2 for rf2 tools. The script do: – import Geometry mesh – import Material and change to correct Shader. – import all Textures stages and properties. – Import Billboards objs. – Options: Add RaceSurface_ prefix Weld vertex … Continue reading Boavista track import from BTB to 3dsMAX
Circuito do Algarve new Textures
I made new Textures for Alrgave circuit. The circuit is designed by the nferraz can find the original here. Gallery Same paypal donation are welcome. Download
Making tests in rFactor2
Some tests in new road shader. more
MAXscript KML from GoogleEarth and SASPlanet
I create a script to import KML files from GoogleEarth paths to 3ds MAX splines v1.3 – Can chose Close Spline – Vertex Type and Segment type V1.2 – Now import KML from GoogleEarth and 3d route Builder – Can chose to close spline V1.1 Import imagens (kml) from SASPlanet . In SASPlanet when … Continue reading MAXscript KML from GoogleEarth and SASPlanet
Mountain Florest track go to Space!
Dr. Guan-Lu Zhang is a researcher at the Department of Neurology at Mount Sinai School of Medicine, contacted me to say he wanted to use my circuit “Mountain Forest 1.2” for testing in a simulator. I am developing a driving simulator for a NASA experiment that will assess astronaut manual control performance after spaceflight. Dr.… Continue reading Mountain Florest track go to Space!
Circuito Vasco Sameiro (Braga) New Textures
I’ve upgraded textures in the circuit of Braga. To achieve a realistic look not just change the images, also had to change the shaders and their parameters. The geometry is the same as version 1.25 only changed graphic aspects. I thank the authors for authorization. site Circuit Racing for Braga. I hope you enjoy the… Continue reading Circuito Vasco Sameiro (Braga) New Textures
Mountain Florest 1.2 Textures updates
I made some textures updates on my old track “Mountain Florest” Download page
Navarra circuit textures updates
Textures updates: -Road -Buildings (windows cubemaps) -grass Download