GmotorDX script for 3ds max

I made some shaders with ShaderFX. I tried to reproduce the same shaders of rFactor2. I’ve done the most basic (Specular map T1 mul t2 add t3, Bump). Picture is an attempt by the new Shader “blended grass infield.” I think it’s like, now supports the Alpha vertex. Lack the alpha mask. But can paint… Continue reading GmotorDX script for 3ds max

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Categorized as 3D, 3dsmax

3dsMAX DirectX materials

New advances in my script Gmotor DX. Can read the textures and type of shader of gmotor material and paste to the corresponding DXmaterial (Fx file)! in English, when finished you can see the visual effect as in the game without exporting. Will allow to make adjustments quicker in textures, scales etc. Shaders ready: T1… Continue reading 3dsMAX DirectX materials

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Categorized as 3D, 3dsmax

Circuito do Algarve new Textures

I  made  new Textures for Alrgave circuit. The circuit is designed by the nferraz can find the original here. Gallery Same  paypal donation are welcome. Download