3ds MAX – how create road edges transitions.

Is not a good idea put grass/ground and asphalt on same texture. So we create a jagged edge for road and the Alpha channel with a hard edge in grass side and smooth blend in road side.

Photoshop work:

Road edge Alpha channel (Transparency mask)
Road edge Alpha channel (Transparency mask)
Difuse
Difuse

3ds MAX work:

Create a Spline from track edge and set spline “Interpolation” steps = 0 (zero).
To create the mesh strip for decal.. can use sweep modifier, but need to create the section shape.
Create a a line length of 0.4 meters and set “Interpolation” steps = 0 (zero). (Use a spline Rectangle and convert to spline)
Select spline segment and divide by 1.

Shape section (0.4m)
Shape section (0.4m)

 

Sweep settings. Y offset : 0.01m for decals.
Sweep settings. Y offset : 0.01m for decals.
 For better visual adjust (V offset) i create a Transparent Standard material to see it better in MAX.
For better visual adjust (V offset) i create a Transparent Standard material to see it better in MAX.

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